DirectPlay protocol
Hi,
does anyone know if there is a documentation of the protocol
used by DirectPlay?
I would like to re-implement (parts of) DirectPlay in Java to
use it for writing a lobby application and perhaps a computer
player agent.
I already looked in the DirectX 8.1 SDK but found no information
about it. There is some info in the Linux Wine project, but
not really a complete description of the protocol.
Many thanks for any hints
- Muruvue
The protocol is ''secret'', and unlikely to be ported to any other OS
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The DirectPlay protocol is mostly (or completely) proprietary. I didn''t even know WINE had tried to implement it before reading this post . If you want to reverse engineer it, have fun . It''s probably not even worth the effort unless you''re doing a API port like WINE is.
[Resist Windows XP''s Invasive Production Activation Technology!]
[Resist Windows XP''s Invasive Production Activation Technology!]
Actually, there are worse protocols to reverse engineer. The protocol isn''t encrypted as far as I can tell, and most of the stuff you see is really straight-forward if you know how UDP-based reliable protocols work.
I did some work on it once, and I was able to query for games at least, but I stopped working on it then.
cu,
Prefect
I did some work on it once, and I was able to query for games at least, but I stopped working on it then.
cu,
Prefect
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