
What are Portals, and Portal Engines?
Portals are a way to cull large portions of your geometry. It basically works like this: If I''m in a room, I can only see what is through the door and windows (portals.)
I can''t go into it in-depth in a short amount of space, but here are some resources:
Seth Tellar''s thesis: "Visibility Computations in Densley Occluded Polyhedral Environments,"
Cuban Perez''s "Peeking Through Portals" in March 98 Game Developer, or online at his website, www.cubonics.com
And http://www.netmagic.net/~achalfin/Graphics/portal.htm, not sure if it''s still there.
There is a tutorial on Flipcode, stay away from it, I found it less than satisfactory.
I can''t go into it in-depth in a short amount of space, but here are some resources:
Seth Tellar''s thesis: "Visibility Computations in Densley Occluded Polyhedral Environments,"
Cuban Perez''s "Peeking Through Portals" in March 98 Game Developer, or online at his website, www.cubonics.com
And http://www.netmagic.net/~achalfin/Graphics/portal.htm, not sure if it''s still there.
There is a tutorial on Flipcode, stay away from it, I found it less than satisfactory.
Is the Unreal engine, a portal engine, could yo name some portal engines please, sounds pretty cool, and Ive been thinking about doing something like that lately 2, thanks

I believe Unreal uses portals, but it''s not a pure portal engine, it uses BSP also.
The Quake engine also uses portals, but at a preprocessing stage, but 3D realms Prey engine is a pure
portal engine.
Greets Tobias
The Quake engine also uses portals, but at a preprocessing stage, but 3D realms Prey engine is a pure
portal engine.
Greets Tobias
Unreal and Quake use something called "sector portals," rather than connecting convex cells, they connect large areas.
All the Descent''s use portals.
All the Descent''s use portals.
you could check out the windows game programmers Encyclopedia(sp?) at ftp.x2ftp.com
Edited by - Gromit on 2/2/00 1:35:17 AM
Edited by - Gromit on 2/2/00 1:35:17 AM
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