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The Andrew's Series!
Well, I created this myself
Take a triangle, now add another triangle double the size of the first. They are to be both equalangular.The first triangle''s size is 1 on default. Now add their area together. That is the number. Now, use their combined area, make the second trianlge have the length of the first area combined, and keep the first trianges size in the same 1:2 ratio. Now record that number again, and it''s the second number, continue on to get the next.
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---START GEEK CODE BLOCK---GCS/M/S dpu s:+ a---- C++ UL(+) P(++) L+(+) E--- W++ N+ o K w(--) !O !M !V PS- PE+Y+ PGP+ t 5 X-- R tv+ b+ DI+ D G e* h! r-- !x ---END GEEK CODE BLOCK---
Actually it''s The Keith Series (C). Tuff luck. Should have copywritten it sooner.
------------------------------
Simple DirectMedia Layer:
Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)
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Simple DirectMedia Layer:
Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)
------------------------------Put THAT in your smoke and pipe it
DANGIT!
---START GEEK CODE BLOCK---GCS/M/S dpu s:+ a---- C++ UL(+) P(++) L+(+) E--- W++ N+ o K w(--) !O !M !V PS- PE+Y+ PGP+ t 5 X-- R tv+ b+ DI+ D G e* h! r-- !x ---END GEEK CODE BLOCK---
Not anymore mr!
---START GEEK CODE BLOCK---GCS/M/S dpu s:+ a---- C++ UL(+) P(++) L+(+) E--- W++ N+ o K w(--) !O !M !V PS- PE+Y+ PGP+ t 5 X-- R tv+ b+ DI+ D G e* h! r-- !x ---END GEEK CODE BLOCK---
Start out with 1, 1. Now each additional number is the sum of the two previous numbers, ie: 1, 1, 2, 3, 5, 8, etc. I call it the Scarab Series, or SS for short. :D
Dirk =[Scarab]= Gerrits
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