quote:
Original post by Anonymous Poster
Gaiiden is right about current ai not bein complex but
he is wrong about the intelligence or smartness of it. Again,
smartness really isn't needed since MOST ENEMIES ARE JUST
SPRITES ANYWAYS AND CAN'T DO MUCH OF ANYTHING, EVEN PLAYERS
HAVE A LIMITED AMOUNT ACTIONS. You would expect an enemy to
shoot at you if it get's close enough and very simple FSM work
wonders on doing that.
I am not wrong. The fact that a computer opponent is able to shoot at you and react to being attacked (amongst other things) conveys a level of intelligence. AI in games is designer to look smart while the underlying mechanics are very simple. There have been companies who have held sessions with their testers and asked them to determine if they were playing a bot or a real player. Many times they think it's a human when it's a computer-controlled bot. These bots are usually nothing more than some sort of state-machine, but they "appear" to be intelligent in their actions.
quote:
Original post by Anonymous Poster
Well Geta, as much as everyone complains about the state of ai
in games then obviously
1)you're not as dedicated as you think
or
2)you guys suck.
I don't know where this is coming from, because geta is correct, there is such a thing as a dedicated AI programmer on game projects in the industry today. Ever since the GPU came out and freed up extra clock cycles that had until then been used for graphics, developers have started allocating those cycles to AI. The focus on AI is definetly picking up and plenty of companies are currently employing or looking to employ dedicated AI programmers.
And I really hope everyone understands that the topic originally cast is not the one being discussed, just to make sure there are no misconceptions.
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Drew SikoraA.K.A.
GaiidenICQ #: 70449988
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