Beginner-DP8-Server-Problem
Hi People!
I''m working right now the first time with
DirectPlay. I''ve bought a book last week:
"Multiplayer Game programming". Its a good book.
Ok..now i tried to make a simple Serverinitialisation.
Not more. Only initialisating a Server.
And my pro gives me an error on this:
//////////////
DXUtil_ConvertGenericStringToWide( wszServerName,"GAME Server");
ZeroMemory( &dpPlayerInfo, sizeof(DPN_PLAYER_INFO));
dpPlayerInfo.dwSize = sizeof(DPN_PLAYER_INFO);
dpPlayerInfo.dwInfoFlags= DPNINFO_NAME;
dpPlayerInfo.pwszName = wszServerName;
if(FAILED( hReturn = g_pDPServer->SetServerInfo( &dpPlayerInfo, NULL,
NULL, DPNSETSERVERINFO_SYNC))){
chrigiFile << "SET SERVER INFO FAILED!" << endl;
return 0;
}
////////////
chrigiFile is my "logfile" where I write what happens in game.
The SetServerInfo returns an error.
Have I everything forget for the SetServerInfo??
That''s all the code belonging the SetServerinfo.
Hope to see answers: )
C.Ruiz
try adding to the structure definition before the SetServerInfo call:
The docs recommend to do this with a DP8Server object..
dpPlayerInfo.dwPlayerFlags = 0;
The docs recommend to do this with a DP8Server object..
Learn about game programming!Games Programming in C++: Start to Finish
THANKS THANKS THANKS!!
It works now!
Yes the flag!
Uhhh!
But now it works!!
Thansk thanks thanks!
Greets to all out there:
C.Ruiz
It works now!
Yes the flag!
Uhhh!
But now it works!!
Thansk thanks thanks!
Greets to all out there:
C.Ruiz
np Cruiz...glad to be of service.
Learn about game programming!Games Programming in C++: Start to Finish
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