Hi there!
Some time ago I had this idea of creating a life simulation game in order to play around with two things I wanted to learn more: Neural Networks and Game development.
To combine both in one single project I started to do a life simulation game where there are some surviving mechanisms for both the player and the animals/creatures on the game, and the creatures can reproduce and generate new offspring.
Right now current working mechanics are:
- Plants can generate food.
- Animals and the player can collect food into their inventory and consume food.
- Food are then digested and it provide energy for the animal/player and if the energy store is full it regenerate life.
- To walk the animals/player use energy from the body store. So if it does not eat and keep walking it will eventually die.
I have some plans on things to add into the simulation, but it can be infinity… (Combat system, Crafting, building, better water simulation, etc)
Right now the game it is just a simulation where you can tweek some variables and see creatures trying to survive. But I would like to arrive into a first demo version of the game, but with a more concise game design that is more playable. So I would love to hear opinions on that regard.
Here a screenshot of the current version of the game: