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Help on Game Design direction to finish a life evolving game.

Started by October 19, 2024 02:13 PM
3 comments, last by frankusthenerd 2 weeks, 1 day ago

Hi there!

Some time ago I had this idea of creating a life simulation game in order to play around with two things I wanted to learn more: Neural Networks and Game development.

To combine both in one single project I started to do a life simulation game where there are some surviving mechanisms for both the player and the animals/creatures on the game, and the creatures can reproduce and generate new offspring.

Right now current working mechanics are:

  • Plants can generate food.
  • Animals and the player can collect food into their inventory and consume food.
  • Food are then digested and it provide energy for the animal/player and if the energy store is full it regenerate life.
  • To walk the animals/player use energy from the body store. So if it does not eat and keep walking it will eventually die.

I have some plans on things to add into the simulation, but it can be infinity… (Combat system, Crafting, building, better water simulation, etc)

Right now the game it is just a simulation where you can tweek some variables and see creatures trying to survive. But I would like to arrive into a first demo version of the game, but with a more concise game design that is more playable. So I would love to hear opinions on that regard.

Here a screenshot of the current version of the game:

In the game can you create a farm to grow vegetables or is it hunting and gathering?

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So far it is just gathering, but allowing the player to farm is also an option 🙂

Sweet! How about some hunting. Can you make spears, bows and arrows, clubs? You know, that caveman stuff.

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