Hello,
I am working on rope simulation, where a rope is connected to a moving fixed point (helicopter fuselage) using Verlet integration (rope is constructed by multiple nodes). This works quite nicely when collision detection is not in use, but when adding collision, and the rope is lifted in one endpoint upwards, it stretches beyond its maximum length and part of rope is stuck on ground (picture attached).
In the code, during each simulation step Verlet integration is performed, followed by collision handling, and finally constraints resolving (multiple iterations).
Any suggestions what would be worth investigating would be very appreciated.