I've been working on a game where I'm using godot as a dumb client (for 3d rendering) and a server that's my own engine, the reason for the separation is for LAN multiplayer.
I'm not sure how to sync up the hitboxes for limbs with the characters animations. Should I create a simpler model and parse the vertices for my collision algorithm? Have saved hitbox configurations for each frame? Or some other solution?
Most articles on the topic are for specific game engines, but all the logic is handled by my own engine and I don't know how to implement this part. Any advice would be appreciated, thanks!