Hi everyone,
I am currently developing a game in Unreal Engine 5 that uses an AI C++ class to pilot a pawn through the level and give information about the game as a sort of tutorial. When I started the text printed properly through debug messages, but once I had coded the full path, added the navigation volumes, and the volumes to cue certain information/movement, the pawn wouldn't follow the path and the debug messages also bugged out.
I was hoping that someone could help me find resources to learn more about implementing AI into UE C++ games.
Any pointers or tips on common mistakes would also be helpful!
Thank you!