Ha, another pattern. : )
Challenge is an interesting aspect, which i have not considered. But you're right.
AliAbdulKareem said:
some people get home late and just wanna play a couple of hours, if we don't provide them with an easy route they gonna rage quit our game.”
Selective difficulty should just solve this?
Idk, because i payed little attention on that. Actually i have played all games on easy since i can remember there is selective difficulty.
But in the last year i have changed my habit. I try harder levels. I do this because the games i like become rare, so i want to stretch them.
AliAbdulKareem said:
I can share some of the famous games in early 2000s or so that you might like
No need. I have replayed them all already.
The best game of the last year, beside the Amid Evil underdog, was the Quake 2 remaster. When it came out, i did not even finish it. There were too many other great games around at that time. But now i loved it, and played it two times in a row.
So i ask myself why do prefer old games?
They are simple and casual. No complicated extra skills and abstract mechanics. So i can stop playing when i want and come back two weeks later without a need to relearn stuff which just feels like bloat to me. Your friend at Ubisoft should think about this, imo.
They don't try to be a low brow Disney movie. They are just trashy games. We can't do what Hollywood does, so we should not try to do so. We have our own tools to tell stories, but character centrism does not work. The outcome is embarrassing. But maybe that's just me.
Old games had identity, they defined their own unique experience, inspired but isolated form any other medium. New games try to be more social, more grown up, more established. And well, i'm just too old for this crap.
Technically new games are not bad at all. But they feel hypocritical and bent into some form they are not meant to be. They don't stand to their original identity, i feel. This puts me off and guides my attention to the wrong spot.