RE: The best way to render text in D3D12 of https://www.gamedev.net/forums/forum/5-graphics-and-gpu-programming/
Now you can display plain text by calling two C++ functions.
Refactored text rendering code from DirectXTK12. Everything unnecessary has been removed, only for Windows, headers only. The depth of the call stack is no more than two, so as not to get lost. For educational purposes.
Example usage provided in `usage.cpp` inside minimum possible set of calls to launch shaders from PrzemyslawZaworski.
Here is my repo https://github.com/Alex0vSky/MinimalDx12DrawText Could this be useful?
I wonder how complex DirectX 13 will become...