For those of you who have worked with a publisher directly on an indie game, how did you get their attention? Are there any specific strategies you used in your presentation of your game concept or prototype?
How have you pitched your prototype to a publisher?
I don't have a direct answer to the question, but I do have some links to articles on the subject. I posted them just recently in another thread, but let me share them here, too:
https://ltpf.ramiismail.com/archive/
https://www.gamesindustry.biz/how-to-guarantee-your-pitch-will-be-rejected
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan
Programmer71 said:
I proposed my game to a publisher, they didn't like becasue it hadn't been done in unity, after 1 month i reproposed it without changing anything byut saying that i had ported in unity and i got the deal
That sounds pretty rough. I'm guessing that publisher's managers were convinced Unity was the only good game engine.
@Tom Sloper Thanks for the input.
Thaumaturge said:
https://ltpf.ramiismail.com/archive/
https://www.gamesindustry.biz/how-to-guarantee-your-pitch-will-be-rejected
Thanks for the articles. Very good reads!
None
johnbetando said:
Programmer71 said:
I proposed my game to a publisher, they didn't like becasue it hadn't been done in unity, after 1 month i reproposed it without changing anything byut saying that i had ported in unity and i got the deal
That sounds pretty rough. I'm guessing that publisher's managers were convinced Unity was the only good game engine.
@Tom Sloper Thanks for the input.
Thaumaturge said:
https://ltpf.ramiismail.com/archive/
https://www.gamesindustry.biz/how-to-guarantee-your-pitch-will-be-rejectedThanks for the articles. Very good reads!
Consider that only 20% of programmers today do not use a ready made engine, my answer has always been “we cannot publish a game made for an engine mantained by a single person”
so i had to cheat
Programmer71 said:
Consider that only 20% of programmers today do not use a ready made engine, my answer has always been “we cannot publish a game made for an engine mantained by a single person”
So, do I infer correctly then that the problem wasn't that you weren't using Unity, specifically, but rather that you were using your own home-developed engine rather than a third-party one?
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan