Hello
I have a program that renders 2 rectangles with solid color. I create the vertex and index buffers, and I call 2 times DrawIndexed() for both rectangles. It works
My question is about performance:i want to display the fastest possible rectangles with solid colors (only this shape). So I was wondering if it was possible to display these rectangles with a single DrawIndexed() call (or another Draw*() call), and if it could be the fastest rendering of solid colored rectangles.
thank you