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C/C++ headers for GL_OVR_multiview (OpenGL Over VR question)

Started by June 03, 2022 08:37 PM
0 comments, last by TooOld2rock-nRoll 2 years, 6 months ago

Hello,

I'm trying to follow this tutorial: https://arm-software.github.io/opengl-es-sdk-for-android/multiview.html

Yes yes, I understand it's for Android, but checking my OpenGL extensions list I fond it is supported by my computer:

$ glxinfo | grep "GL_OVR_multiview"
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, 
    GL_OVR_multiview_multisampled_render_to_texture

My problem is, when I try to use any of the specific functions on the tutorial, like glFramebufferTextureMultiviewOVR (), it can't find any. I tried the trick it recommends to access the function, but it's also GL ES and the equivalent glfwGetProcAddress () can't find that function either.

Anybody have any idea how to handle this things outside Android?
I really really really don't want to handle the left/right eye split screen thing the hard way!!!

"No, you're never too old to rock and roll
If you're too young to die"

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