Before I start I have to put a small disclaimer here: by economy I mean any system where resources are constructed, destroyed, converted, traded, etc. It doesn't have to be connected with money. For example a simple health bar which can be filled by a player taking a medicine and being depleted by being hit by an enemy is an economy. And such a economy when designed badly may end in a super easy or super hard gameplay.
OK, so having this thing been cleared (hopefully…), I'm asking you: What are the most common errors when designing a game economy(ies)? What a game designer should ask him/herself when making an economy?