Hi my gaming friends
please tell me
how is better way to count your game dev VR project?
In my idea:
1. employee hours (pre-production/production/post-production)
2. marketing
3. investors percentage
what else should I count?
Hi my gaming friends
please tell me
how is better way to count your game dev VR project?
In my idea:
1. employee hours (pre-production/production/post-production)
2. marketing
3. investors percentage
what else should I count?
__
Yi Meandr
MEANDR gamedev / VR studio
@yimeandr (telegram/instagram)
Mister_Yi M#7036 (discord)
Art is coming face to face with yourself
Yi_Meandr said:
what else should I count?
Every other way you might spend money. Hardware, software, software licenses. Webhosting, legal counsel, accounting help, business fees, taxes. If you will have an office: rent, utilities, parking, furniture, supplies, cleaning supplies and costs, coffee… there's a section on budgeting in my FAQ 29.
-- Tom Sloper -- sloperama.com