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[Rev Share] Looking for 3D Artists (Modeller, Animator), 2D Artist (HUD, UI), Level Designer, Programmer (mostly for networking)

Started by April 18, 2022 07:23 PM
0 comments, last by Edmm 2 years, 7 months ago

Hi, my name is Adam and I’m the Project Manager & Developer of our game. We are using Unreal Engine 4 for this project, but we are planning to move to UE5. I have experience both in C++ and Blueprints. I’m also learning to animate in Blender.

About the game:

Our game is a Realistic Survival with Multiplayer Support. The project’s name is Seasons. We gave this name, because we want to keep the Dynamic Seasons and Weather System in focus. For now, a maximum of 4-10 players will be able to play the game in one lobby. This number will probably change later, when we have most part of the game ready. Our goal is to make the game as realistic as possible, but still enjoyable for everyone.

Your task:

3D Modeler: Be able to model either animals/humanoid characters or objects.

3D Animator: Be able to create realistic “in place” (Non-Root Motion) animations for animals or humanoid characters.

2D Artist: Be able to create 2D art for the items (tools, meats, plants, etc.) we have. Have several ideas for the design of HUD/UI in the game.

Level Designer: Be able to create a proper open-world map for a Multiplayer Survival Game in Unreal Engine 4.

Programmer: You have to create the multiplayer part of the game using Steam Subsystem, UE’s Subsystems. Be able to create multiplayer support for already existing game mechanics. Bonus if you have some knowledge with AI replication as well.

Our Team:

We are a team of 7 people. We have 2 Artists, 3 Programmer/Developer, 1 UX Designer and 1 Sound Composer.

Split %:

We are planning to sell the game on Steam and we are going to share the revenue. Obviously, the more you do for the game to become successful, the bigger your share will be.

Contact:

If you are interested in the Project or would like to know more information about the project, send me a DM on Discord (Edmm#9842) and we can talk about further details.

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