brycehanneman said:
@Euthyphro thanks for the response! I am just building this as a portfolio piece and 7 pages is just what I have thrown together for now. I'm really not sure how far I will take my work on this project beyond the concept, but If I do I will definitely be adding some art and videos to my portfolio! I apologize for being a bit unclear. I am not trying to get this project invested in for now. Whether it will be seen by investors or employers though will depend upon the path I take my career. I am still unsure if I want to do independent work or try and get hired on at a company, so that's why I included both.
It sounds like your trying to cover all your bases, but if you really want one or the other, you will need to flesh out more for one or the other.
Most employers want to know you can do work like what they have done before, so if your applying to a games company that makes RPGs, they may be interested in seeing how your experience can transfer.
Investors usually invest in teams, and not concepts, it's about Execution not ideas. You will need to show how you and your potential team can execute the vision of the game, and develop a demo/ vertical slice. Most investors won't give you the time of day if you don't have a demo.
If your not sure how far you want to go beyond the concept, then how is anyone meant to know how committed you are?
A few years ago one of my connections and industry executives Mark Skaggs tried to throw the Command & conquer community a bone by saying he wanted to do something. People from all corners of the community and industry showed up, and tried to collaborate It fell apart, due to a variety of reasons but I'm reminded of 2 people that work together, and they cranked out a lot of Concepts. They proudly said how good they were at developing ideas and putting concepts together. Developing a concept is just the 1st step in the game dev journey. Anyone can write down designs and concepts. It's the long term execution of the concept that matters. It's the Evolution of your Game design document that systematically documents your full game throughout development. It's the dichotomy of decisions that matter. It's the skills and relationships you build on your journey, and eventually the quality of the finished product.
Anyone can start something, most people don't finish.