I'm concerned that Unity's NavMeshAgent might not work with server rollback code, partly because the documentation specifies that it takes several frames to calculate a path. Would that mean that I would need to force Unity to run those extra frames as one frame, in addition to the frames I rolled back? Has anyone successfully done this? If so, could you give me as much information as you can about how and what other possible issues you came across?
Thanks for any feedback in advance.