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continously share a texture between two process directx 11

Started by March 17, 2021 12:54 PM
3 comments, last by Enzio919 3 years, 10 months ago

I am sharing a rendered output from Process A to Process B using a shared NT handle in Directx 11, for this I am using CreateSharedHandle and OpenSharedResourceByName by giving same name to both...

problem is it is not continuously updating texture in process B which use a textured quad full screen to draw a shared texture...

how this can be done efficiently ...

make sure u call ID3D11DeviceContext::Flush(…) on the device with Proc A;

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ddlox said:

make sure u call ID3D11DeviceContext::Flush(…) on the device with Proc A;

yes, I am calling Flush() on process A, but I want it to be continuously updated and shared to Process B

bump…..

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