Hi.
In the Direct3D, the front buffer what exactly means?
If window mode, the front buffer means window screen?
When I draw something in the back buffer and I try swap chain, the back buffer's data will be copied to the front buffer.
Then just we can see the something in the window?
I want to know more detail path of the data before we can see the drawing data in the screen.
like this.
back buffer → (swap chain) → front buffer → video memory??? → window???