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How to calculate the weights of the nodes in a 2d blend space ?

Started by March 04, 2021 02:00 PM
10 comments, last by ostef 3 years, 11 months ago

Gradient band interpolation is the way to go! It's not even hard to implement (https://www.shadertoy.com/view/XlKXWR). Here's a little gif of a blend space I will use to apply additive leaning (using polar space gradient band interpolation, in Unity this would be "2D Freeform Directional").

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