All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Graphics and GPU Programming
Advertisement
Assimp's mOffsetMatrix offset (Inverse Bind Pose)
Graphics and GPU Programming
Programming
Started by
Purogurama
February 20, 2021 08:34 PM
2
comments, last by
Purogurama
3 years, 11 months ago
Purogurama
Author
0
February 20, 2021 08:34 PM
fixed!
Cancel
Save
Purogurama
Author
0
February 20, 2021 08:35 PM
fixed!
Cancel
Save
Advertisement
Purogurama
Author
0
February 21, 2021 05:28 PM
fixed!
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
The 5 First Principles of proper open world game design;
Writing for Games
Ellipse fitting
Math and Physics
A better idea than GTA;
GDNet Lounge
enum bitfield
AngelCode
click and drag sprite
For Beginners
Recent progress in LOD generation?
Artificial Intelligence
Advertisement
Recommended Tutorials
An Exceptional Quest
General and Gameplay Programming
DirectX Graphics Diagnostic
Graphics and GPU Programming
Altering Ambience Character & Intensity using FMOD
Music and Sound FX
Capsule Inertia Tensor
Math and Physics
Faking 2D Shadows
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top