You should post an image or video of your simulation. That kind of stuff is fascinating.
You should post an image or video of your simulation. That kind of stuff is fascinating.
taby said:
You should post an image or video of your simulation.
Now you are surely impressed to death, haha :D (I have just started.)
I plan to use this to generate content offline, but here is an interesting project about realtime fluid for a game:
His CPU must be beefy. The demo runs at 15 fps for me - but hey, it works. Fluids are coming…
Btw, i have now replaced the integer vectors from glm with plain old int x[3] arrays. I used them to index the grid, and math was mostly done hardcoded per component anyways, so i did not expect any change in performance. But it was shocked again - another speed up of 3! Profiler showed me heavy usage of glm constructors, but nut sure what's the problem exactly.
But it is what it is: I got a speedup of >10 from replacing glm.