SORRY FOR MY TERRIBLE ENGLISH
Hello everyone,
Direct3D (DX8) have a hardware usage limit? game using maximum %30~ GPU(3D) and %10~ CPU.
I have 1080Ti and i7 8700K but game running 15- fps under 'heavy' operations(actually i think not heavy operations because game using DX8) , running idle 60 fps capped.
What i can do for game running stable 60 fps?
I see a header file(statemanager.h) in source(this file written by nvidia corp. - nvlink);
![](https://uploads.gamedev.net/forums/monthly_2020_10/bdb213345fff43a2b23e96b2f5a04cd1.Ekran-görüntüsü-2020-10-21-211241.png)
Idle usages (60 fps capped);
![](https://uploads.gamedev.net/forums/monthly_2020_10/d13ce5774299404fae0f2db860ffec66.60-fps.png)
![](https://uploads.gamedev.net/forums/monthly_2020_10/3907be5e2e4c40c0a1fe90808260772a.idle.png)
‘high’ (load?) usages (game running 7~5 fps)
![](https://uploads.gamedev.net/forums/monthly_2020_10/f8826ddac80b45c48470b5f45f6ab267.5-fps.png)
![](https://uploads.gamedev.net/forums/monthly_2020_10/d03bdd3f15944a0082e3b2175fa73617.high.png)
Thread summary : My game doesn't use hardware as needed, what i can?
NOTE : Game writed with c++, 32 bit - (MMORPG).