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DirectX8 and very low CPU - GPU usage.

Just a wild guess, but a game written in DirectX8 will probably not make much use of multithreading, or does it? If not, I assume you have a PC with 8 threads? If so, the ~12% CPU-usage would mean your game is CPU-locked on one thread, meaning the GPU might be just idling for >⅔rds of the time w…

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