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![DirectX8 and very low CPU - GPU usage.](https://uploads.gamedev.net/forums/monthly_2020_10/bdb213345fff43a2b23e96b2f5a04cd1.Ekran-görüntüsü-2020-10-21-211241.png)
Just a wild guess, but a game written in DirectX8 will probably not make much use of multithreading, or does it? If not, I assume you have a PC with 8 threads? If so, the ~12% CPU-usage would mean your game is CPU-locked on one thread, meaning the GPU might be just idling for >⅔rds of the time w…
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