@Koen Yeah i feel this is the case too, it almost works but at certain positions and angles entire coarse voxel regions are culled as can be seen below in this video:
https://i.gyazo.com/d9453d12ceffc9635772a8e6481c4b4f.mp4
My only guess is the ray must jump into the wrong occupancy map voxels which returns a max alpha below the threshold so the region is culled, but im unsure.
If anyone is interested or has ideas the code has been moved to here: