Latest volumerendering Activity
I made a mistake that I should use position as the output of vertex shader, but I incorrectly used the color as the output.
Now it works as expected.
@Koen Yeah i feel this is the case too, it almost works but at certain positions and angles entire coarse voxel regions are culled as can be seen below in this video:
https://i.gyazo.com/d9453d12ceffc9635772a8e6481c4b4f.mp4​​
My only guess is the ray must jump into the wrong occupancy map voxels whic…
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