Hi,
I have a question about MRT.
Let's say i have a shader with MRT output, something like this:
struct PixelOutput
{
float4 color0 : COLOR0;
float4 color1 : COLOR1;
};
PixelOutput pixelShader(Input in)
{
float4 color = 1.0;
PixelOutput output;
output.color0 = color;
output.color1 = color;
return output;
}
But what if i just have only one RenderTarget is active? What the GPU would do when it couldn't find enough RenderTargets as it should have?