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How to Msaa in Dx12 with SharpDx

Started by April 10, 2020 11:47 PM
0 comments, last by ndx 4 years, 9 months ago

Hello,

at the moment iam coding my dx12 engine for drawing vertices, just for fun. Iam using sharpdx for this and followed this Examples. https://github.com/discosultan/dx12-game-programming

Now Iam able to render boxes, Iam very about this. But I cant use Msaa. I know I have to create another render target with Sample > 1 and quality and draw into it and then resolve via ResolveSubresource. But I dont know how. Has anybody example code for this?

Thank you,

Regards

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