Hi there,
I am currently developing a 2D top-down sandbox game in my spare time. The game revolves around collecting resources (which are each standard sized tiles in the game) to build various machines and components. My question is, does anyone have any ideas of how these resources could be stored and used, in my opinion there are two current routes of managing this:
- The (in my opinion) unrealistic route of having containers which store these resources, such as in Minecraft where everything magically fits within a chest or container of some sort and there is the concept of an “item” or a compressed version of the actual resource.
- The most realistic way, in which everything in the game takes up a set amount of space and cannot be magically compressed, this way the player must find clever ways of organising their resources. However, I feel this may get too complicated and decrease the fun of the game.
I am struggling to think of any other options and I don't think either is a good fit for the game, any help in designing this aspect of the game would be much appreciated. Thanks in advance.