Hi guys...
i am trying to create two application. One application will render a texture off-screen and the second application will read it from graphic memory and render/present it on window.
my doubt is.. is it possible to share graphic memory in directx 12.
my named shared memory approach is causing comptr addref error...
i am using a comptr for 'id3d12resource' for texture data...
so how can we go on with such approach...