Hi guys,
i want to do volume rendering of some 3d texture that i am generating … it is just a gray scale image…
my doubt is , for volume rendering it is only enough to draw a cube with six faces and map the texture3d to it and then write shader to visualize it …
or---
i should need to draw a 3d grid containing 100x100x100 cubes and then map the 1 3d texture to it as a whole…
what is the best approach…
even for volume ray casting is six faces of cube just enough or i should draw more geometry…
thanks…