Advertisement

Help me to understand Geometry Clipmaps

Started by December 02, 2019 08:46 PM
0 comments, last by trsh 4 years, 10 months ago

Ok, so It's a mesh of planes (high to low density) around the camera that adjusts the vertices Z by height-map values. But what happens, how does it work outside those frames? Its like the coarsest grid that somehave blends with the most outside clipmap (green in pic) plane? Or anything outside it, is not rendered?

This topic is closed to new replies.

Advertisement