I have this custom character made in blender that is rigged, when i import this model to mixamo after I set the chin, knees, etc..., it works fine but when i import the original model to unreal engine it apears in the wrong pose anda some console warning.
But my questions are:
Mixamo needs a pre-rigged model to work?
and
Unreal needs a pre-rigged model to run the mixamo animations?