Advertisement

sprite collision

Started by September 01, 2019 10:20 PM
63 comments, last by JTippetts 5 years, 3 months ago

@phil67rpg You need to start with something very simple. For example, Pong 2D Game. In this game you have packets and a ball. This simple step-by-step instruction shows how to make collision detection between rackets, a ball, and walls. This tutorial uses OpenGL 1.1, C++ and Glut like you.

Advertisement

well when I put drawcollsion_one()  function in the renderScene function it draws the animated sprite just fine, I have a problem with the game loop which does draw the animated sprite properly.

And what is that problem?

-- Tom Sloper -- sloperama.com

well I have a problem that the drawcollision_one function is not drawn in my collision detection function.

Why don't you want to complete this tutorial https://noobtuts.com/cpp/2d-pong-game It is wonderful tutorial.

2d-pong-game-preview.png

Advertisement
2 hours ago, 8Observer8 said:

Why don't you want to complete this tutorial https://noobtuts.com/cpp/2d-pong-game It is wonderful tutorial.

Firefox says "Warning: Potential Security Risk Ahead"

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

The key has expired. Use http instead (delete the 's' in the url).

I too find it a good idea for phil to work through this tutorial, it is exactly what he wants.

1 hour ago, fleabay said:

Firefox says "Warning: Potential Security Risk Ahead"

Click on "Advanced"

16 minutes ago, Green_Baron said:

The key has expired. Use http instead (delete the 's' in the url)

But pictures is not uploaded in Chrome without 's'. I click on the "Advanced" button and allow to load this website.

Have you tried to use the debugger to step through your code and watch your variables behave as expected? 

Dev careful. Pixel on board.

This topic is closed to new replies.

Advertisement