I have a class for the NPCs in my game. Each NPC has an athleticism attribute that ranges from zero to one-thousand. I am randomly generating this value. I want 70%-80% people to have a roughly average amount of athleticism, somewhere close to 500.
Is there some algorithm I can apply that will skew the randomly determined athleticism score so that it's usually close to 500, but always returns a few scores that are either much lower or a lot higher?