3 hours ago, Tom Sloper said:
So it's hard. Stop talking about how hard or how possible something is.
Lines of dialogue are more interesting. A lot of subtlety can be contained in dialogue. A player can choose which dialogue to use at various junctures.
Dialogue can be subtle, but communicating subtlety in text alone can be difficult --especially when you might be thinking about multiple languages (one could argue humor is worse--Knights of Xentar scribe here. Google it and see the insults of my weak jokes and equally weak voice direction)
Alternately, colors, symbols, numbers and icons and communicate a great deal (insert caveat about clutter and overcomplication). Kismet: just today I was reading about the leftist Paris protests of 1968, and unease many felt with the adulation of Che Guevara and opposition to war in Vietnam did not mean philosophical alignment with the Vietcong. Later I heard a news piece about those who voted for Obama and Trump.
In a game, commitment is something to be nourished in your people, but 100% commitment? Those are fanatics and it could go sideways.
To go back to the just like a wargame perspective, replace "commitment" with "morale"...