Hello,
I have been exploring the possibility of switching from using PCF to either VSM or EVSM for my shadow maps. I have it all working at the moment, however I am running into difficulty matching the EVSM shadows' penumbras to the PCF ones. Small details are lost (while usually preserved during PCF) to the point where to get a soft penumbra, I either need to apply lots of blur (and lose all detail), or stick to a harder penumbra (which at that point, I may as well use PCF).
I've tried a box and gaussian blurs of various kernel sizes. I wonder what people thoughts are on this?
Edit: I've also tried a mixture of a small shadow map blur and then a 5-tap average when sampling the filtered map, but this defeats the purpose of pre-filtering I suppose. Results were a little bit better though.
Thank you