4 hours ago, GoliathForge said:edit: @8Observer8 thank you for the pure javascript breakout thing. I did a speed run on that yesterday and very much enjoyed myself for the hour it took to breeze through it. Very cool. Looking at that, it's obvious...Every (gameplay) problem phil has spoke to in the last six months is answered simply in very (umm, very) short code sequences and at least a paragraph of description for every line. Ignoring environment, the concepts are easily interpreted to other languages or even visual programming. Skipping that is a missed opportunity in this case.
Yes, this tutorial is awesome! I will translate the code to OpenGL and WebGL.