Hi everyone,
I'm working on a Unity compute shader and using Visual Studio Graphics Diagnostics for debugging (see here), and having some troubles with it.
You can see that when i start step by step in shader I've access to almost all data (local,external buffer,intrinsic) but my temp buffer (which is group shared) is "Unused". Is there a way for me to see those data ??
Thanks for your answers !!
PS: Visual is in french ... sry for that ^^'