Short answer: D3D12 or Vulkan.
Longer answer:
Create something that demonstrates your knowledge. Make graphics demos, games or engines and upload them to GitHub. Blog about them. Learn to debug and profile graphics code using Pix, RenderDoc or NSight Graphics etc. Read graphics papers from Siggraph, I3D etc. and implement their techniques and blog about them.
Working in a studio is less about raw programming and more about:
* Good submit descriptions (include bug # in the message etc.)
* Communicating changes to the team
* Maintaining wiki
* Realistic estimates, prioritizing work
* Bug tickets with enough information and links to other bugs
* Watching new bugs in the tracker and closing them as dupes, adding callstacks, assigning to right person etc.
* Helping others
That's my 2 cents.