Greetings everyone!
I'm trying to reverse design one good old game and got stuck on deriving the formula of ranged weapon reload speed (I'm not really good at math yet ).
I know :
- crossbowman ballistic skill (BS). The more the skill level the less time it takes to reload a weapon.
- Reload time of crossbow modified by crossbowman skill level
I do not know :
- Crossbow base reload speed (I assume it is a fixed value)
I attached in-game test data below and my problem is that I can't figure out why reload time differ so much for BS low levels values (1 and 2)?
The best formula I came up with is:
Reload time = -a*BS + weapon reload speed
But it lacks this exponential reload time decrease for low vs high BS levels. So I wonder how this can be achieved thanks to math?
I would really appreciate your help or ideas where to dig
P.S.
Sorry if I post it in wrong thread (I saw there is also a math thread)