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Tessellation breaks my model

Started by May 17, 2019 12:36 AM
1 comment, last by Nightheart 5 years, 8 months ago

I tried to implement hardware tessellation to increase the detail on my snow mesh but when I run the code it places some of the geometry in the middle of my view and rotates them when moving the camera.

This is my vertex, constant patch function, hull and domain shader code:

snowshader1.PNG

snowshader2.PNG

snowshader3.PNG

oh and this is how the mesh looks (the white thing in the middle):

snow broke.PNG

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