I do skeletal animations using Assimp. Accordingly, I always need the data loaded by it. But for some reason, this data becomes inaccessible and results in a Segmentation fault. Below is the problem code:
static Mesh processMesh(const aiMesh *aimesh, const aiScene *scene) {
Mesh mesh;
mesh.ai_scene = scene;
std::cout << mesh.ai_scene->mRootNode->mName.data; // OK
...
}
But if you do it inside the Mesh itself, it will lead to an error. For example:
void boneTransform(float TimeInSeconds) {
glm::mat4 identity = glm::mat4();
std::cout << ai_scene->mRootNode->mName.data; // SEG FAULT
...
}
What is this problem? And how to solve it?
ai_scene is in the Mesh structure:
private:
const aiScene *ai_scene = nullptr;
The scene itself is created in the Model structure as follows:
void init(const std::string &path, const GLuint params) {
// Create an instance of the Importer class
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(path, params);
// If the import failed, report it
if (!scene) {
std::cout << importer.GetErrorString() << "\n";
return;
}
processNode(scene->mRootNode, scene);
}
processNode code:
void processNode(const aiNode *node, const aiScene *scene) {
for (size_t i = 0; i < node->mNumMeshes; i++) {
aiMesh *mesh = scene->mMeshes[node->mMeshes[i]];
meshes.push_back(Mesh::processMesh(mesh, scene));
}
for(size_t i = 0; i < node->mNumChildren; i++) {
processNode(node->mChildren[i], scene);
}
}