You know those single player RPGs that you have a ton of fun with, but when you're completely done, there's not much of a reason to do another playthrough, aside from self-made challenges, nostalgia, and perhaps understanding the story better? That's why I'd like to have this thread dedicated to thinking up an idea that involves competition with other players through an online server that is NOT simply your team versus another player's team.
An idea I had was have randomly selected party members, who have randomly selected gear/items, fight a certain amount of randomly selected enemies per battle, and for every win, you get points. Throw in a time bonus for winning under X minutes/seconds to get even more points. Once you get a game over, your record gets submitted to an online server for X total battles/X total points, so players can compete for the highest score. The more wins a player racks up, the more enemies are present in future battles. I can see how randomly selected party members, gear, items, and enemies per battle could screw you over if you have bad luck, but I thought it'd also be too boring to retry for a higher score with everything being similar, so that's why everything is random.
Do you think this idea works? Do you have any input to polish it up? Can you think of another idea that'd be even better for the concept of player competition?