Hi,
I have been practicing the OpenGL tutorials and doing some text rending. Now its time to build a simple program with various UI components.
The components are basic but separate.
I have;
- A 3d space area where I can rotate around my 3d model
- I have a text status box at the bottom that informs me of progress / events of the simulation
- I have filtering boxes at right hand side
- I summary performance count on bottom right
I have a rough mock up attached.
The question I have is:
Where can I find information / examples about putting the different elements together, so 3d area scales objects correctly, layout is "owned" by the correct space.
So the separate components can be rendered in a single scene ? For example 3d area which say is 80% of the screen area, is still a scaled replication of the 3d model.
All code is in C++/Open GL 3.5
Thanks
Ramman