Hi,
I'm doing some experimenting on network architecture and currently working on my multiplayer RPG game.
The game is written in c# (of course) and the client\single player part has basic functionality, so now I've started working on the network side of stuff. I've heard about KryoNet(Java) and it seems like a good solution for my server. But as I'm fairly new with C#, I wasn't sure what is the best library to go along with it on the client side.
There is no KryoNet-like library in C#, so I was wondering if you have any recommendation on a library you know, or should I just use the basic system.net of C# and try to learn from that.
I would gladly accept any tips! Thank you!