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animator's deltaPosition returning 0,0,0 when it should be returning a movement value

Started by December 14, 2018 03:24 AM
1 comment, last by jbadams 6 years ago

Hi,
I am using unitys mecanim system

I have a layer that controls movement ie idle -> run

it works fine when I press W I run forward with the animation via transform.position += anim.deltaPosition; // anim is on a child object that has the animator

I have a second layer for attack set to override 100%, on this layer I have just the head moving and is masked just for the neck up. it plays when I press the mouse button.

 

Now my problem is when I press W and mouse button, it plays both animations BUT it stops moving forward.

Theres no location key frames on the attack or any key frames on the root node for that matter.

 

Please tell me if I am being unclear.

Thanks in advance,

 

Also I lost my other acc because I cant remember my pass or the email i used, is there a way I can get it back? like I say the account name and it tells me which email i used?

11 hours ago, Mercutio604x said:

Also I lost my other acc because I cant remember my pass or the email i used, is there a way I can get it back? like I say the account name and it tells me which email i used?

Send me a PM with the details and I can look it up for you.

- Jason Astle-Adams

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