Hey Gamedev.net Community!
I am working on a mobile builder game that's already running for 8 years.
In its early days, the game had a nice content progression until level 30(current max level is 140). With content progression, I mean at what level items unlock in the build menu. However, over the last ~4 years, the previous developer decided to unlock all the content between lvl 1 and level 30 (reasoning that the new content should be available for all players). This results in 1200 ~available items at level 1 and ~3300 items at level 30. Overwhelming players at the start and missing any content progression after level 30(can be reached within a few weeks, while a big part of the community is playing since multiple years).
But how should this be addressed in a running game with a considerable user base across all levels?
Internally we have a passionate discussion between moving existing items to later levels(and risking to anger existing players) or just adding new content to later levels(don't address the too much choice issue at the start)
Since we are kinda stuck in the discussion, it would be nice to hear some external input
Thanks!